Undine monster strike1/16/2024 ![]() Rituals Any rituals the creature can cast appear here. Rules for constant and at-will spells appear in the Ability Glossary.įocus Spells If a creature has focus spells, this entry lists the spells’ level, the Focus Points in the creature’s focus pool, the DC, and those spells. Constant spells appear at the end, separated by level. Spells that can be used an unlimited number of times list “(at will)” after the spell’s name. If the creature has a focus spell as an innate spell, it works like other innate spells with listed uses, rather than costing Focus Points. Innate Spells These are listed like other spells, but can also include constant, at-will, and focus spells. A spell prepared multiple times lists the number of times in parentheses-for example, “(×2).” Spontaneous spells list the number of spell slots after the spell level. Spells are listed by level, followed by cantrips. Spells The entry starts with the magical tradition and whether the spells are prepared or spontaneous, followed by the DC (and attack modifier if any spells require spell attack rolls). Ranged As Melee, but also lists range or range increment with traits, Damage as Melee. If a creature has any abilities or gear that would affect its attack modifier, such as a weapon with a +1 weapon Potency Rune, those calculations are already included, Damage amount and damage type, plus any additional effects (this entry is Effect if the Strike doesn’t deal damage). Melee (traits some weapon traits, such as deadly, include their calculations for convenience) The name of the weapon or unarmed attack the creature uses for a melee Strike, followed by the attack modifier and traits in parentheses. ![]() ![]() Speed, followed by any other Speeds or movement abilities. Reactive Abilities Free actions or reactions that are usually triggered when it’s not the creature’s turn are listed here. HP, followed by automatic abilities that affect the creature’s Hit Points or Healing Immunities Weaknesses Resistances Any immunities, weaknesses, or resistances the creature has are listed here.Īutomatic Abilities The creature’s auras, any abilities that automatically affect its defenses, and the like are listed here. Any special bonuses to all three saving throws against particular types of effects are listed after the three saves. Interaction Abilities Special abilities that affect how a creature perceives and interacts with the world are listed here.ĪC, followed by any special bonuses to AC Saving Throws A special bonus to a specific save appears in parentheses after that save’s bonus. Items Any significant gear the creature carries is listed here. For untrained skills, use the corresponding ability modifier.Ībility Modifiers The creature’s ability modifiers are listed here. Skills The creature is trained or better in these skills. If a creature lacks this entry, it cannot communicate with or understand another creature through language. Languages The languages for a typical creature of that kind are listed here, followed by any special communication abilities. Senses (or Perception) The creature’s Perception modifier is listed here, followed by any special senses. Some abilities are abbreviated in stat blocks and described more in full in the Ability Glossary. For instance, a spellcasting creature can perform the Cast a Spell activity, and a creature is never untrained with any of its items. A creature always has the requisite proficiency ranks or other abilities required to use what’s listed in its stat block. Any other traits are then listed.Īctions and activities the creature can use have the appropriate icons next to those abilities’ names noting how many actions they require. Next is the creature’s size (Tiny, Small, Medium, Large, Huge, or Gargantuan). The next entry is its alignment, which is given as a one- or two-letter abbreviation (LG for lawful good, N for neutral, CE for chaotic evil, and so on). Because creatures have more abilities than those game elements, however, their statistics include more entries, many of which have special formats.Ī creature’s traits line sometimes begins with a rarity if the creature’s rarity is common, no rarity is listed. Reading Creature StatisticsĮach creature’s rules appear in a stat block, with a structure similar to those of feats, spells, and magic items. It also provides general advice for roleplaying creatures to help provide more depth to the creatures in your game’s world. It guides you through the process of reading and understanding the creatures’ statistics so the creature can either provide a threat or serve as an ally in and out of combat. This section provides the basics for using monsters and foes. While players portray their characters, you as the Game Master get to play everyone else.
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